je l'ai toujours pas recu :/
j'espere aujourd'hui
oui post hautement instructif =)
mais avec les double assault pour cadeau en english dans le texte copier coller de je ne sais plus ou :
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SPECIAL DOUBLE ASSAULTS
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- Using certain character combinations give you access to special versions of
the Double Assault.
- You will also need use a special move (or even have it hit) before you have
access to the Special Double Assault. There is also a time constraint: you
have about 10 seconds or so after using/hitting with the required move to
perform the move before you lose the opportunity to do so.
- Special Double Assault do more damage than a regular D-Assault and are
indicated by a gold startup flash instead of the regular blue version, as
well as a different startup attack (which still has almost no priority).
Here are the known combinations:
#. I haven't tried all the Special Double Assaults noted here, so I apologize
for any errors that may be present.
YUKI & AI
Yuki: Perform 3 different Memory Card Slash (d,d+any/Start) moves, then
motion qcf,hcb+AE before any of the Memory Card Slashes wear off.
* Yuki starts with a ground-launched Riding Hero.
* You can move around and attack with Atomic Guy, but the move ends if he
is hit, or after around 5 seconds.
Ai: Perform a Lightning Ball (ABC while on Joy Joy Balloon), then motion
qcb,qcb+CE.
* Ai starts by pulling out a gun similar to Marco's Heavy Machine gun, except
this needs to hit up close.
KYO & IORI
Kyo: Connect with new Dokugami chain (qcf+C,qcf+C,qcf+A,qcf+K,hcb+C), then
motion qcb,hcf+AE.
* Kyo starts with a dashing (D) Hikigane, which can combo from his Dokugami
chain.
Iori: Connect with his Ya Sakazuki DM (qcb,hcf+P), then motion qcf,qcf+CE.
* Iori starts with his LDM from KOF2003 (except this isn't an overhead). This
is probably the easiest Special D-Assault to connect with, since opponent
is unable to move.
KAEDE & MORIYA
Kaede: Super Cancel his Shinmei Renjin Zan (qcb+P) into d,d+AE.
* Kaede starts with a close C slash.
Moriya: Perform his Taitou Hogetsu (b,d,db+A/B/C), then motion f,hcf+CE.
* Moriya starts with his Ittou (df+A) slash.
* Good luck getting the Taitou Hogetsu to launch in the first place, as it
requires very strict motioning.
TERRY BOGARD & ROCK HOWARD
Terry: Perform a Charge Run (hcf+K) without the Charge Kick, then motion
b,f,f+AE anytime after.
* Terry starts with a Rising Upper, which has poor range, but comes out
pretty fast.
Rock: Perform a Rage Run: Type Shift (qcb+D) and successfully switch sides,
then motion b,d,db+CE anytime after.
* Rock starts with the (A) Rising Tackle, and all 3 hits must connect on
opponent on the ground for the rest of the move to launch. Despite the
animation, the move has no priority whatsoever.
HAOHMARU & GENJURO
Haohmaru: Activate the Ikari Bakuha (ABC), then motion df,df+AE.
* Haohmaru starts with his close C slash.
Genjuro: Activate the Ikari Bakuha (ABC), then motion f,b,f+CE.
* Genjuro starts with a far B slash.
MR. KARATE & ROBERT GARCIA
Mr. Karate: Connect a Tenchi Haoh Ken (qcf,qcf+P), then motion qcf,b,f+AE
anytime after.
* Mr. Karate starts by stepping forward with a punch (the 1st hit of his
Buryoko Ranbu minus the autoguard).
Robert: Connect a Hien Senpuu Kyaku Finisher (qcb+K 4 times, qcf+K), then
motion qcb,f,b+CE anytime after.
* Robert starts with his Ura Ken backfist.
HANZO & FUUMA
Hanzo: Connect with his C/D Ninpo Kohrin Kazan (qcb+any), then motion
f,d,df+AE anytime after.
* Hanzo starts with a close range knife slash.
Fuuma: Connect with his Satsu Chouken throw (hcb+P), then motion qcf,qcf+CE
anytime fter.
* Fuuma starts with a close range knife slash.
ps : ah bah je l'ai recu enfin
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